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Old 24.03.2015, 18:04   #81
Auntie Emu
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Quote:
Originally Posted by Snakeeye View Post
no more free library.
What do you mean? When was the library ever free?
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Old 30.03.2015, 09:05   #82
Bianca
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Default Not as Profitable

Quote:
Originally Posted by Checkpoint View Post
I try to explain this:

- In the word map you see the towns
- Every clan, pack, order can build a Headquarter in one town and is then part of this town. The pop-up of the town shows you the advantage of the town.
- The top 10 of every town generate towncontrol (list you see in pop-up of the ranking left top in your clan)
- The towncontrol of every town is a bonus for whole species in the missions of the castle. For example: Vamires control 50% of London, so every Vampire get a Gold-Bonus of 50% in London-Mission in the castle.
- Guild battles is now only in the town to get towncontrol. Influence will not be lost now.

More questions?
I don't think this version of Clan Battle is a profitable as the previous one. Instead of getting influence (which is very useful) we only get a 50% gold bonus if we fight a battle (and win) in a city we control.

Is there an easy way to find the top ten clans of a city? this seems complicated and time consuming

Last edited by Bianca; 01.04.2015 at 08:12. Reason: further comments on the subject
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Old 31.03.2015, 10:05   #83
Angua
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Quote:
Originally Posted by Bianca View Post
I don't think this version of Clan Battle is a profitable as the previous one. Instead of getting influence (which is very useful) we only get a 50% gold bonus if we fight a battle (and win) in a city we control.
We get honor, which helps move us up.

It would be nice to gain influence as well, but I can see how losing influence would be hard on smaller guilds. If I had to choose between not getting it at all and frustrating the smaller clans, I'd vote for keeping the change.
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Old 08.04.2015, 08:30   #84
triourg
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A question.

Why is the willpower numbers blue? It should be the vitality because of the potion.
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Old 27.05.2015, 07:41   #85
Leander
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Where's everyone?

What do you like in the game?
What don't you like?
What makes you play Bloodmoon?
What made you stop playing?
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Old 29.05.2016, 17:19   #86
ZebraPerson
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Did this update include the new arrows to show whether equipment was better? I remember having to analyze each thing to see which was better but then suddenly one day these red and green arrows appeared.
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Old 29.05.2016, 17:25   #87
ZebraPerson
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I really love this game because it's quick online and you can press buttons to get better (yes I'm lazy). I also love it because there isn't a lot of players however I wish there were more active players(I'm in s1)... but I feel so far behind the #1 player on the server (they are literally 1000 levels ahead of me). I usually stop playing after I run out of things to do. Say, I use all my energy and use all my arena attempts. So, overall I like this game because I feel like I make progress all the time. However, I don't get better equipment often and it really bums me out.
I also have a quick question about blood stones use in the guild. I never figured that out (maybe used when the 3 branches get a high enough level?).
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Old 02.06.2016, 11:07   #88
Sairo
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Zebra, you're right. Blood stones are used in guilds when either library, fortress or treasury reach a certain level. Since then each upgrade costs both gold and blood stones. I think it's since level 75 but I'm not sure atm.

And yeah I agree with you. I also like the art style of the game and the general atmosphere and theme. But after like a year of being here I feel like it wouldn't do much harm to have something more to do here...

As for getting equipment, I think the game would use some better balance. For example I have purchased a piece of equipment from a store only a few times in my whole time on BM. It's because merchants never offer anything better than I already have. Equipment as a reward for a quest is a bit better so time to time I receive a better piece than I already have. It's not very often though.

And talking about equipment, it'd be nice if it had attributes that the particular equipment sort of implies. So for example a knife should be giving +DEX (and not CONST or WP). A necklace could be perfect for raising especially WP because WP is like a mental attribute right? Why should be WP bonus on say a shot gun... DEX bonus fits pretty much anything except necklaces and amulets... And so on, you get the idea I guess
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